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Naruto shippuden gekitou ninja taisen special 2 player series#
Naruto Shippūden: Gekitō Ninja Taisen! SpecialĮach installment of the series has had numerous methods of play with varying types of modes.Naruto Shippūden: Gekitō Ninja Taisen! EX 3.Naruto Shippūden: Gekitō Ninja Taisen! EX 2.Naruto Shippūden: Gekitō Ninja Taisen! EX.Naruto Shippuden: Clash of Ninja Revolution 3.Naruto s hokage destiny naruto clash of ninja walkthrough part 1 gameplay gamecube.Cgrundertow naruto clash of ninja for nintendo gamecube video game review.All installments, excluding the Revolution series, have been released in Japan. Naruto Shippuden: Clash of Ninja Revolution III was released in Europe on April 9, 2010. Naruto: Clash of Ninja 2, Revolution and Revolution 2 are available in PAL regions. Naruto: Clash of Ninja, Clash of Ninja 2, Revolution, Revolution 2 and Revolution 3 are available in the US. Four games are available for the GameCube, seven for the Wii and one speculated for the Wii U though its platform has not been confirmed yet. Various installments of the series have appeared on both Nintendo's GameCube, Wii and a pending platform. They are developed by Eighting and published by D3 Publisher and Tomy. You can bump up the replay value even further if you have a friend or a family member to play with or if you can take advantage of the game’s multiplayer.Naruto: Clash of Ninja, released in Japan as Naruto: Gekitō Ninja Taisen! ( NARUTO -ナルト- 激闘忍者大戦!), is a series of 3D cel-shaded fighting games based on the popular manga and anime series Naruto by Masashi Kishimoto. You can breeze through story mode and unlock all the characters but you will still have fun popping in the disc from time to time and enjoying a quick match with CPU-controlled opponents. In terms of replayability, Naruto Gekitou Ninja Taisen Special has the advantage of being a fighting game, which means replayability is high when you compare it to RPGs and platformers. The Super Moves come out as cut-scenes, but unlike the extremely long and over-the-top FMVs in the Ultimate Ninja series, the ones here are short enough that they won’t ruin the flow of the matches, while still looking impressive enough to warrant their use. That is not to say that the game is too casual – the complexity is there even with the simple controls – there are guard cancels, attack priorities, and startup times that need to be taken into consideration if you want to play on a higher, more strategic level. It’s not the most complex of controls so if you graduated from the school of Tekkens and Dead or Alives, you will find Naruto Shippuden Gekitou Ninja Taisen Special a little bit lacking on the gameplay depth department. Gameplay-wise, it retains the Clash of Ninja mechanics, where there is a single button for attacks, another for special attacks, one for throws, and the another for Super Attacks. On the other hand, you DO get access to updated (at the time) versions of characters, new transformations, and additional characters that have never made an appearance on the Gekitou Ninja Taisen/Clash of Ninja series of fighting games before, such as Sage Mode Naruto, Minato Namikaze as the Fourth Hokage, the Raikage, and Killer Bee. However, one glaring flaw is that there’s no sign of pre-timeskip versions of the characters, so you won’t be able to play as young Naruto or Sasuke – you’d have to go back to a previous installment of the game franchise to do so. The game has a sizable roster, with a total of 44 characters available to players after getting access to all the unlockable content. It uses cel-shading so the Wii’s limitations when it comes to 3D rendering isn’t a factor, and while the game doesn’t really look anywhere near the anime, it does the franchise justice and the characters and environments do look good.
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Visually, Naruto Shippuden: Gekito Ninja Taisen Special is a feast.